Limited customization of character sheet output (although I know they were working on improving that and may have done) Also very versatile and very customizable re: creating characters, monsters, adding templates, etc. Also have free access to ample datasets of various other d20 systems, e.g., 3.5 and d20 Modern and Spycraft. However, you can easily adjust panels of information per page, to see the information you want to see and hide the stuff you don't. GUI is clunky, although the staff are working on improvements for future updates. Cross platform support (but this comes with the downside that it's Java-based for this reason and can be slow, although you can play with your memory settings to mitigate this) Staff are slow to update but friendly and responsive Can output your character sheet in a number of styles and statblocks Can customize your own datasets (and improvements in the LST editors are coming down the line) Versatile generator can allow you to create any character or monster, including hit-die increased, templated, classed monster, etc. I have used both programs, with the caveat that I have used Hero Lab primarily for Mutants and Masterminds (though I've checked out the Pathfinder generator in demo mode since I won't shell out the additional $20 to unlock Pathfinder, since I unlocked M&M on purchase). and will not discuss it further here, as past experience shows trying to do so will end in tears. That's my personal decision and there are threads you can search for if you wish to see more information about it and arguments on all sides I have no interest in starting an argument about DRM vs. I actually prefer PC Gen (although I use Combat Manager for Initiative tracking, etc.), though in part it's a philosophical thing as I dislike Hero Lab's DRM philosophy and decided I no longer wish to support the product (the license activation in my personal experience is a PITA. In comparison, my Hero Lab will get used for the entire life that I'm playing Pathfinder - and that's already measured in years, not just hours. Sometimes, that's a game with 40+ hours of content/play time, but typically, it's 8-10. Also, when I buy a new video-game, I'm shelling out $50-$60 a pop. (I also like having a PDF version of a physical book b/c when I'm brainstorming while watching TV, I don't have to bring my library anymore. I don't consider it buying the books again. Nothing says you have to buy everything at once any more than you must buy every rulebook all at once. The interface is intuitive and allows me to create detailed NPCs (which I love to have rather than abbreviated versions) in no time.Īs for the price tag, buy it over time. It's the officially supported product, which is nice (not essential, but nice). oh and the full support of PFS in the Herolab program is awesomesauce. By the looks of the demo though you get full functionality from the feats and spells in herolab vs cliff's note versions in pcgen. with a little added patience as its all volunteer. Any reasons, or it's just the one you tried first? I've tried the demo of herolab, but the price tag (30 for the program, 10 for the apg, 10 for ultimate magic, 10 for ultimate combat and like 40 dollars for all the splats.) like 100 dollars all told make me feel like I'm buying the books all over again, vs pcgens price tag of free or the same things.
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